TESLASUIT — a smart full-body suit that acts as an interface between a user and a digital environment. See Hardware - Overview.
TESLAGLOVE — an exoskeleton in the form of a hand that enables immersive interaction with objects in VR/AR.
Teslasuit devices — collective term for TESLASUIT and TESLAGLOVE.
Control unit (CU) — the main control element in TESLASUIT; coordinates all nodes, contains the Wi-Fi module, and provides the connection to a host. See Hardware - Components.
Node — a detachable electronic module managing the haptic, mocap, and biometry systems in a specific area (arm, leg); selects active channels and the active system using the electrodes.
Channel — a pair of electrodes in a specific anatomic location that induces a muscle contraction. See Concept - Haptics.
Electrical muscle stimulation (EMS) — eliciting skeletal-muscle contraction with electric impulses of specific parameters.
Transcutaneous electrical nerve stimulation (TENS) — stimulation of nerves that does not cause visible skeletal-muscle contraction.
Haptics — technology delivering tactile information via electrical impulses through electrodes. See Concept - Haptics.
Motion capture (Mocap) — tracking the user's pose, position, and movement to build a digital avatar, using inertial measurement units (IMUs). See Concept - Mocap.
IMU — inertial measurement unit; each comprises an accelerometer, a gyroscope, and a magnetometer.
PPG (photoplethysmography) — optical technique detecting blood-volume changes in the microvascular bed; yields HR, HRV, LF/HF, etc. See Concept - PPG.
Heart-rate variability (HRV) — the variation in time between consecutive heartbeats, measured in milliseconds; an indicator of autonomic nervous system balance. See Concept - PPG.
Biometry systems — systems measuring biometric parameters (TESLASUIT uses the PPG sensor for heart rate and heart-rate variability).
Software Bundle — the united package: Control Center, Studio, and the APIs (C API, Python API).
Control Center — utility for administrative/service tasks: pairing & connecting devices, calibration, device reporting, updates. See Control Center - Overview.
Studio — module-based tool to capture, write, read, visualise, and simulate data from the device's systems. See Studio - Overview.
Asset — any object created in Studio within the project structure.
Touch — a set of impulses at a defined frequency in one channel with defined intensity and pulse width; the atomic piece of any preset/animation.
Preset — a set of touches for one or more channels, with or without effects.
Effect — a haptic asset that changes haptic parameters over the duration of a touch.
Sequence — a series of consecutive touches placed at specific points on the timeline.
Brush — a tool that activates haptic feedback across several channels at once, like a graphics-editor brush.
Mapping scheme — interactive scheme of the suit showing channels for calibration or simulation.
Simulation (haptics) — mode where the user sets hit parameters and selects channels to conduct the signal.
Intensity — strength of the electric signal; higher intensity → stronger contraction.
Pulse width — time between rising and falling edges of a pulse; defines penetration depth and number of muscle fibres affected.
Frequency — occurrences per second, in hertz (Hz).
Global haptic power — a slider applying an attenuation coefficient across all channels of a device.
Haptic power (calibration) — feedback intensity, depending on intensity and pulse width.
Area / Part / Channel (haptics calibration) — nested calibration scopes: an Area is all channels on a limb/back/stomach; a Part is a smaller array within an Area; a Channel is one electrode pair.